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Importing and Defining the Media Parts


Build URL bases for importing images, geometries, and sounds.
URL mediaBase = getImportBase();
URL imgBase = buildURL(mediaBase,"image/");
URL geoBase = buildURL(mediaBase,"geometry/");
URL sndBase = buildURL(mediaBase,"sound/");

Load the sound files that will be used for sound effects
startSnd = importSound(buildURL(sndBase,"inflate.mp2"), startLen);
flipSnd = importSound(buildURL(sndBase,"clock1.mp2"), null);
endSnd = importSound(buildURL(sndBase,"deflate.mp2"), null);

This image will be tiled into the paper texture.
paperTex = importImage(buildURL(imgBase,"sandbg1.jpg"));

Synthetically construct the front and back cover pages of the Album.
ColorBvr labelColor = red;
ImageBvr front1 = renderStr(toBvr("Outdoors"), labelColor, toBvr(0), toBvr(0.003));
ImageBvr front2 = renderStr(toBvr("Album"), labelColor, toBvr(0), toBvr(-0.003));
ImageBvr front = overlay(front1, front2);
ImageBvr back = renderStr(toBvr("The End"), labelColor, toBvr(0), toBvr(0));

Import a list of images, some of these could have been .gif images. We add the front and back covers appropriately, and we add empty images to pair with them.
ImageBvr pics[] = {emptyImage, front,
importImage(buildURL(imgBase,"phantom.jpg")),
importImage(buildURL(imgBase,"hiddenBeachSS.jpg")),
importImage(buildURL(imgBase,"hiddenBeachSG.jpg")),
importImage(buildURL(imgBase,"jotunheimen1.jpg")),
importImage(buildURL(imgBase,"redWoodCar.jpg")),
importImage(buildURL(imgBase,"wenatcheeCascades.jpg")),
importImage(buildURL(imgBase,"tulipsHol1.jpg")),
importImage(buildURL(imgBase,"tulipsHol2.jpg")),
importImage(buildURL(imgBase,"yosemiteCreek.jpg")),
importImage(buildURL(imgBase,"kidsUtah.jpg")),
importImage(buildURL(imgBase,"foliageUtah.jpg")),
back, emptyImage};

Ditto for corresponding labels. No labels for cover pages nor for empty ones.
StringBvr lbls[] = {toBvr(""), toBvr(""),
toBvr("Crater Lk., Oregon"),
toBvr("Klamath, California"),
toBvr("Klamath, California"),
toBvr("Jotenheimen, Norway"),
toBvr("Redwoods N.P., California"),
toBvr("Cascades, Washington"),
toBvr("Tulip Garden, Holland"),
toBvr("Tulip Garden, Holland"),
toBvr("Yosemite, California"),
toBvr("Centerville, Utah"),
toBvr("Bountiful, Utah"),
toBvr(""), toBvr("")};
ArrayBvr labels = new ArrayBvr(lbls);

numPics = lbls.length - 2;
don't count the emptyImages

a [-1, 1] square in X and Y with [0, 1] texture coordinates for both faces.
GeometryBvr square = importGeometry(buildURL(geoBase,"square.x"));

frame is a [0, 2]x[-1, 1] square, on right hand side of Y axis
GeometryBvr frame = square.transform(translate(1,0,0));

creates an array for the pages that are counter part to the pictures.
GeometryBvr frames[] = new GeometryBvr[numPics + 2];

first and last correspond to the empty pictures
frames[0] = emptyGeometry;
frames[numPics + 1] = emptyGeometry;

the rest correspond to the pictures
for (int i=1; i<=numPics; i++)
frames[i] = frame.texture(normalPic(pics[i]));

Construct a Behavior Array of the pages, so we can use NumberBvr indices
picFrames = new ArrayBvr(frames);

demarcates the line around which pages pivot
NumberBvr lineThickness = toBvr(6 * mm);
3% of page size
Make the square very thin in the X direction. We use a square to represent the line in 3D space.
GeometryBvr pivotLine = square.diffuseColor(red).
transform(scale(lineThickness, toBvr(1), toBvr(1)));

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