The SelectPalette function selects the specified logical palette into a device context.
HPALETTE SelectPalette(
HDC hdc, // handle of device context
HPALETTE hpal, // handle of logical color palette
BOOL bForceBackground // foreground/background mode
);
If this value is FALSE, RealizePalette causes the logical palette to be copied into the device palette when the application is in the foreground. (If the hdc parameter is a memory device context, this parameter is ignored.)
If the function succeeds, the return value identifies the device context's previous logical palette.
If the function fails, the return value is NULL.
Windows NT: To get extended error information, call GetLastError.
An application can determine whether a device supports palette operations by calling the GetDeviceCaps function and specifying the RASTERCAPS constant.
An application can select a logical palette into more than one device context. However, changes to a logical palette will affect all device contexts for which it is selected.
An application might call the SelectPalette function with the bForceBackground parameter set to TRUE if the child windows of a top-level window each realize their own palettes. However, only the child window that needs to realize its palette must set bForceBackground to TRUE; other child windows must set this value to FALSE.
Windows CE: Windows CE does not arbitrate between the palettes of the foreground and background applications. Therefore, Windows CE ignores the bForceBackground parameter, treating it as though it were always false.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Requires version 2.0 or later.
Header: Declared in wingdi.h.
Import Library: Use gdi32.lib.
Colors Overview, Color Functions, CreatePalette, GetDeviceCaps, RealizePalette