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Class D3dFindDeviceResult
public final class D3dFindDeviceResult
{
// Fields
public int clipping;
public int dcmColorModel;
public int devCaps;
public int deviceRenderBitDepth;
public int deviceZBufferBitDepth;
public int dlcLightingCaps;
public int dlcLightingModel;
public int dlcLightingNumber;
public int dtcTransformCaps;
public int flags;
public int lineAlphaCmpCaps;
public int lineDestBlendCaps;
public int lineMiscCaps;
public int lineRasterCaps;
public int lineShadeCaps;
public int lineSrcBlendCaps;
public int lineStippleHeight;
public int lineStippleWidth;
public int lineTextureAddressCaps;
public int lineTextureBlendCaps;
public int lineTextureCaps;
public int lineTextureFilterCaps;
public int lineZCmpCaps;
public int maxBufferSize;
public int maxVertexCount;
public int triAlphaCmpCaps;
public int triDestBlendCaps;
public int triMiscCaps;
public int triRasterCaps;
public int triShadeCaps;
public int triSrcBlendCaps;
public int triStippleHeight;
public int triStippleWidth;
public int triTextureAddressCaps;
public int triTextureBlendCaps;
public int triTextureCaps;
public int triTextureFilterCaps;
public int triZCmpCaps;
// Methods
public _Guid GetGuid();
}
Contains a description of the current device. This class is used to query the current device by such methods as Direct3dDevice.getCaps and Direct3d.findDevice.
public _Guid GetGuid();
Retrieves the globally unique identifier (GUID) for the device.
Return Value: Returns the globally unique identifier.
- clipping
- TRUE if the hardware device can perform 3D clipping.
- dcmColorModel
- One value of D3DCOLOR_ type, specifying the color model for the hardware device.
- devCaps
- One or more flags of D3DDEVCAPS_ type, specifying the capabilities of the hardware device.
- deviceRenderBitDepth
- The device's rendering bit depth. This can be one or more of the following DirectDraw bit depth constants: DDBD_8, DDBD_16, DDBD_24, or DDBD_32.
- deviceZBufferBitDepth
- The device's z-buffer bit depth. This can be one or more of the following DirectDraw bit depth constants: DDBD_8, DDBD_16, DDBD_24, or DDBD_32.
- dlcLightingCaps
- A value of D3DLIGHTCAPS_ type, specifying the lighting capabilities of the hardware device.
- dlcLightingModel
- A value of D3DLIGHTINGMODEL_ type, specifying the lighting capabilities of the hardware device.
- dlcLightingNumber
- Number of lights that can be handled.
- dtcTransformCaps
- A value indicating the transformation capabilities of the hardware device. Can be zero or D3DTRANSFORMCAPS_CLIP to specify the system clips while transforming.
- flags
- Flags identifying the members of this class that contain valid data. These flags are D3DDD_ constants.
- lineAlphaCmpCaps
- Alpha-test comparison functions that a driver can perform. This member can be any of the combinations valid for lineZCmpCaps.
- lineDestBlendCaps
- Destination blending capabilities. This member can be any of the combinations valid for lineSrcBlendCaps.
- lineMiscCaps
- The general capabilities for this primitive. This may be one or more of the D3DPMISCCAPS_ types.
- lineRasterCaps
- Information on raster-drawing capabilities. This may be one or more of the D3DPRASTERCAPS_ types.
- lineShadeCaps
- Shading operations that the device can perform. It is assumed, in general, that if a device supports a given command (such as D3DOP_TRIANGLE) at all, it supports the D3DSHADE_FLAT mode (as specified in D3DSHADEMODE). This flag specifies whether the driver can also support Gouraud and Phong shading and whether alpha color components are supported for each of the three color-generation modes. When alpha components are not supported in a given mode, the alpha value of colors generated in that mode is implicitly 255. This is the maximum possible alpha (that is, the alpha component is at full intensity).
The color, specular highlights, fog, and alpha interpolants of a triangle each have capability flags that an application can use to find out how they are implemented by the device driver. These are modified by the shade mode, color model, and by whether the alpha component of a color is blended or stippled.
This member can be one or more of D3DPSHADECAPS_ types.
- lineSrcBlendCaps
- Source blending capabilities. This member can be one or more of the D3DPBLENDCAPS_ types.
- lineStippleHeight
- The maximum height of the supported stipple (up to 32-by-32).
- lineStippleWidth
- The maximum width of the supported stipple (up to 32-by-32).
- lineTextureAddressCaps
- Texture-addressing capabilities. This member can be one or more of the D3DPTADDRESSCAPS_ types.
- lineTextureBlendCaps
- Texture-blending capabilities. This member can be one or more of the D3DPTBLENDCAPS_ types.
- lineTextureCaps
- Miscellaneous texture-mapping capabilities. This member can be one or more of the D3DPTEXTURECAPS_ types.
- lineTextureFilterCaps
- Texture-mapping capabilities. This member can be one or more of the D3DPTFILTERCAPS_ types.
- lineZCmpCaps
- The z-buffer comparison functions that a driver may perform. This member can be one or more of the D3DPCMPCAPS_ types.
- maxBufferSize
- The maximum size of the execute buffer for this device. If this member is 0, the application can use any size buffer.
- maxVertexCount
- The maximum vertex count for the device.
- triAlphaCmpCaps
- Alpha-test comparison functions that a driver can perform. This member can be any of the combinations valid for lineZCmpCaps.
- triDestBlendCaps
- Destination blending capabilities. This member can be any of the combinations valid for triSrcBlendCaps.
- triMiscCaps
- The general capabilities for this primitive. This member can be one or more of the D3DPMISCCAPS_ types.
- triRasterCaps
- Information on raster-drawing capabilities. This may be one or more of the D3DPRASTERCAPS_ types.
- triShadeCaps
- Shading operations that the device can perform. It is assumed, in general, that if a device supports a given command (such as D3DOP_TRIANGLE) at all, it supports the D3DSHADE_FLAT mode (as specified in D3DSHADEMODE). This flag specifies whether the driver can also support Gouraud and Phong shading and whether alpha color components are supported for each of the three color-generation modes. When alpha components are not supported in a given mode, the alpha value of colors generated in that mode is implicitly 255. This is the maximum possible alpha (that is, the alpha component is at full intensity).
The color, specular highlights, fog, and alpha interpolants of a triangle each have capability flags that an application can use to find out how they are implemented by the device driver. These are modified by the shade mode, color model, and by whether the alpha component of a color is blended or stippled.
This member can be one or more of D3DPSHADECAPS_ types.
- triSrcBlendCaps
- Source blending capabilities. This member can be one or more of the D3DPBLENDCAPS_ types.
- triStippleHeight
- The maximum width and height of the supported stipple (up to 32-by-32).
- triStippleWidth
- triTextureAddressCaps
- Texture-addressing capabilities. This member can be one or more of the D3DPTADDRESSCAPS_ types.
- triTextureBlendCaps
- Texture-blending capabilities. This member can be one or more of the D3DPTBLENDCAPS_ types.
- triTextureCaps
- Miscellaneous texture-mapping capabilities. This member can be one or more of the D3DPTEXTURECAPS_ types.
- triTextureFilterCaps
- Texture-mapping capabilities. This member can be one or more of the D3DPTFILTERCAPS_ types.
- triZCmpCaps
- The z-buffer comparison functions that a driver may perform. This member can be one or more of the D3DPCMPCAPS_ types.
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