Class D3dLVertex
public final class D3dLVertex
{
// Fields
public int color;
public int specular;
public float tu;
public float tv;
public float x;
public float y;
public float z;
// Constructors
public D3dLVertex();
public D3dLVertex(float x, float y, float z, int color,
int specular, float tu, float tv);
}
Defines an untransformed and lit vertex (screen coordinates with color).
public D3dLVertex();
Creates a D3dLVertex object with fields uninitialized.
public D3dLVertex(float x, float y, float z, int color, int specular, float
tu, float tv);
Creates a D3dLVertex objects with fields set to values specified by the user.
Parameter | Description |
x
| A float value that initializes the x field.
|
y
| A float value that initializes the y field.
|
z
| A float value that initializes the z field.
|
color
| An int value that initializes the color field.
|
specular
| An int value that initializes the specular field.
|
tu
| A float value that initializes the tu field.
|
tv
| A float value that initializes the tv field.
|
- color
- Value describing the color component of the vertex.
- specular
- Value describing the specular component of the vertex.
- tu
- Value describing the texture coordinates of the vertex.
- tv
- Value describing the texture coordinates of the vertex.
- x
- The x screen coordinate of the vertex.
- y
- The y screen coordinate of the vertex.
- z
- The z screen coordinate of the vertex.