Class D3dMaterialDesc
public final class D3dMaterialDesc
{
// Fields
public float ambientA;
public float ambientB;
public float ambientG;
public float ambientR;
public float diffuseA;
public float diffuseB;
public float diffuseG;
public float diffuseR;
public float dvPower;
public float emissiveA;
public float emissiveB;
public float emissiveG;
public float emissiveR;
public float power;
public int rampSize;
public float specularA;
public float specularB;
public float specularG;
public float specularR;
public int textureHandle;
}
Specifies material properties in calls to the getMaterial and setMaterial methods.
See also Direct3dMaterial.
- ambientA
- The alpha element of the material's ambient color.
- ambientB
- The blue element of the material's ambient color.
- ambientG
- The green element of the material's ambient color.
- ambientR
- The red element of the material's ambient color.
- diffuseA
- The alpha element of the material's diffuse color.
- diffuseB
- The blue element of the material's diffuse color.
- diffuseG
- The green element of the material's diffuse color.
- diffuseR
- The red element of the material's diffuse color.
- dvPower
- The sharpness of specular highlights.
- emissiveA
- The alpha element of the material's emissive color.
- emissiveB
- The blue element of the material's emissive color.
- emissiveG
- The green element of the material's emissive color.
- emissiveR
- The red element of the material's emissive color.
- power
- Value specifying the sharpness of specular highlights.
- rampSize
- Size of the color ramp. For the monochromatic (ramp) driver, this value must be less than or equal to 1 for materials assigned to the background; otherwise, the background is not displayed. This behavior also occurs when a texture that is assigned to the background has an associated material whose rampSize field is greater than 1.
- specularA
- The alpha element of the material's specular color.
- specularB
- The blue element of the material's specular color.
- specularG
- The green element of the material's specular color.
- specularR
- The red element of the material's specular color.
- textureHandle
- The handle of the texture map.