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Class D3dMatrixpublic final class D3dMatrix { // Fields public float _11; public float _12; public float _13; public float _14; public float _21; public float _22; public float _23; public float _24; public float _31; public float _32; public float _33; public float _34; public float _41; public float _42; public float _43; public float _44; // Constructors public D3dMatrix(float _11, float _12, float _13, float _14, float _21, float _22, float _23, float _24, float _31, float _32, float _33, float _34, float _41, float _42, float _43, float _44); } Describes a matrix for such methods as Direct3dDevice.getMatrix and Direct3dDevice.setMatrix. In Direct3D, the _44 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead. See also Direct3dDevice. ConstructorsD3dMatrixpublic D3dMatrix(float _11, float _12, float _13, float _14, float _21, float _22, float _23, float _24, float _31, float _32, float _33, float _34, float _41, float _42, float _43, float _44); Fields
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