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Class D3dRMQuaternionpublic final class D3dRMQuaternion { // Fields public float s; public float x; public float y; public float z; } Describes the rotation used by the addRotateKey method. It is also used in several of Direct3D's mathematical functions. Quaternions are an alternative to the matrix methods that are typically used for 3D rotations. See also Direct3dRMAnimation. Fields
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