Packages
 In this topic

*Fields

 

Packages   PreviousThis PackageNext
Package com.ms.directX   Previous This
Package
Next

 


Class D3dRMQuaternion

public final class D3dRMQuaternion
{
  // Fields
  public float s;
  public float x;
  public float y;
  public float z;
}

Describes the rotation used by the addRotateKey method. It is also used in several of Direct3D's mathematical functions. Quaternions are an alternative to the matrix methods that are typically used for 3D rotations.

See also Direct3dRMAnimation.

Fields

s
A fourth element added to the x, y and z values that define a vector.
x
The x component of the vector.
y
The y component of the vector.
z
The z component of the vector.

upnrm.gif © 1998 Microsoft Corporation. All rights reserved. Terms of use.