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Class D3dRMVector4d

public final class D3dRMVector4d
{
  // Fields
  public float w;
  public float x;
  public float y;
  public float z;
}

Describes the screen coordinates used as the destination of a transformation by the transform method and as the source of a transformation by the inverseTransform method.

See also Direct3dRMViewport.

Fields

w
Homogenous w.
x
The x screen coordinate of the vector.
y
The y screen coordinate of the vector.
z
The z screen coordinate of the vector.

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