![]()
|
|
|||||||||||||
Class D3dRMVector4dpublic final class D3dRMVector4d
{
// Fields
public float w;
public float x;
public float y;
public float z;
}
Describes the screen coordinates used as the destination of a transformation by the transform method and as the source of a transformation by the inverseTransform method. See also Direct3dRMViewport. Fields
|
| © 1998 Microsoft Corporation. All rights reserved. Terms of use. |