Class D3dTLVertex
public final class D3dTLVertex
{
// Fields
public int color;
public float rhw;
public int specular;
public float sx;
public float sy;
public float sz;
public float tu;
public float tv;
// Constructors
public D3dTLVertex();
public D3dTLVertex(float sx, float sy, float sz, float rhw,
int color, int specular float tu, float tv);
}
Defines a transformed and lit vertex (screen coordinates with color).
public D3dTLVertex();
Creates a D3DTLVertex object with uninitialized fields.
public D3dTLVertex(float sx, float sy, float sz, float rhw, int color,
int specular float tu, float tv);
Creates a D3dTLVertex object with fields set to values specified by the user.
Parameter | Description |
sx
| A float that initializes the sx field.
|
sy
| A float that initializes the sy field.
|
sz
| A float that initializes the sz field.
|
rhw
| A float that initializes the rhw field.
|
color
| An int that initializes the color field.
|
specular
| An int that initializes the specular field.
|
tu
| A float that initializes the tu field.
|
tv
| A float that initializes the tv field.
|
- color
- Value describing the color component of the vertex.
- rhw
- The value that is the reciprocal of homogenous w. This value is 1 divided by the distance from the origin to the object along the z-axis.
- specular
- Value describing the specular component of the vertex.
- sx
- The x screen coordinate of the vertex.
- sy
- The y screen coordinate of the vertex.
- sz
- The z screen coordinate of the vertex.
- tu
- Value describing the texture u-coordinate of the vertex.
- tv
- Value describing the texture v-coordinate of the vertex.