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Class D3dViewportDescpublic final class D3dViewportDesc
{
// Fields
public int height;
public float maxX;
public float maxY;
public float maxZ;
public float minZ;
public float scaleX;
public float scaleY;
public int width;
public int x;
public int y;
}
Defines the visible 3D volume and the 2D screen area that a 3D volume projects onto for the getViewport and setViewport methods. When the viewport is changed, the driver builds a new transformation matrix. The coordinates and dimensions of the viewport are given, relative to the top-left of the device. See also Direct3dViewport. Fields
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