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Class D3dViewportDescpublic final class D3dViewportDesc { // Fields public int height; public float maxX; public float maxY; public float maxZ; public float minZ; public float scaleX; public float scaleY; public int width; public int x; public int y; } Defines the visible 3D volume and the 2D screen area that a 3D volume projects onto for the getViewport and setViewport methods. When the viewport is changed, the driver builds a new transformation matrix. The coordinates and dimensions of the viewport are given, relative to the top-left of the device. See also Direct3dViewport. Fields
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