Class DS3dBuffer
public final class DS3dBuffer
{
// Fields
public float coneOrientationX;
public float coneOrientationY;
public float coneOrientationZ;
public int coneOutsideVolume;
public int insideConeAngle;
public float maxDistance;
public float minDistance;
public int mode;
public int outsideConeAngle;
public float positionVectorX;
public float positionVectorY;
public float positionVectorZ;
public float velocityVectorX;
public float velocityVectorY;
public float velocityVectorZ;
}
- coneOrientationX
- The x component of the D3dVector that describes the current orientation of this 3D buffer's sound projection cone.
- coneOrientationY
- The y component of the D3dVector that describes the current orientation of this 3D buffer's sound projection cone.
- coneOrientationZ
- The z component of the D3dVector that describes the current orientation of this 3D buffer's sound projection cone.
- coneOutsideVolume
- The cone outside volume.
- insideConeAngle
- The angle of the inside sound projection cone.
- maxDistance
- The maximum distance.
- minDistance
- The minimum distance.
- mode
- The 3D sound processing mode to be set. May be one of the following:
- DS3DMODE_DISABLE
- DS3DMODE_HEADRELATIVE
- DS3DMODE_NORMAL
- outsideConeAngle
- The angle of the outside sound projection cone.
- positionVectorX
- The x component of the D3dVector that describes the current position of this 3D sound buffer.
- positionVectorY
- The y component of the D3dVector that describes the current position of this 3D sound buffer.
- positionVectorZ
- The z component of the D3dVector that describes the current position of this 3D sound buffer.
- velocityVectorX
- The x component of the D3dVector that describes the current velocity of this 3D sound buffer.
- velocityVectorY
- The y component of the D3dVector that describes the current velocity of this 3D sound buffer.
- velocityVectorZ
- The z component of the D3dVector that describes the current velocity of this 3D sound buffer.
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