Interface IUserVisualCallback
public interface IUserVisualCallback extends IUnknown
{
// Methods
public void callbackUserVisual(Direct3dRMUserVisual uv,
IUnknown arg, int[] r, Direct3dRMDevice d,
Direct3dRMViewport v);
}
Use with Direct3dRM.createUserVisual and Direct3dRMUserVisual.init to set the callback function to be called to render an application-defined visual.
IUnknown
|
+--IUserVisualCallback
public void callbackUserVisual(Direct3dRMUserVisual uv, IUnknown arg, int[]
r, Direct3dRMDevice d, Direct3dRMViewport v);
Alerts an application that supplies user-visual objects that it should execute the execute buffer. This function is application-defined.
Return Value:
No return value.
Parameter | Description |
uv
| The Direct3dRMUserVisual object.
|
Arg
| Application-defined data passed to this callback function.
|
r
| An array variable that contains a value of user visual reason type:
- D3DRMUSERVISUAL_CANSEE
- The application should set this parameter to TRUE if the user-visual object is visible in the viewport. In this case, the application uses the device specified in the v parameter.
- D3DRMUSERVISUAL_RENDER
- The application should render the user-visual element. In this case, the application uses the device specified in the d parameter.
|
d
| A Direct3dRMDevice object used to render the Direct3dRMUserVisual object.
|
v
| A Direct3dRMViewport object used to determine whether the Direct3dRMUserVisual object is visible.
|
Remarks:
When determining the order in which to call callback functions, the system searches the objects that are highest in the hierarchy first, and then calls their callback functions in the order in which they were created.