November 1997
Microsoft Corporation
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The Microsoft Agent Merlin Character is a copyrighted work of Microsoft Corporation. You may use the character subject to the terms of the End User License Agreement for Microsoft Agent.
The Merlinsfx.acs and Merlinsfx.acf versions of the Merlin character include sound effects for some of Merlin's animations. The following list indicates which animations include sound effects. For the Merlinsfx.acs format, the sound effects are included in the .acs file. For the Merlinsfx.acf format, each sound effect is embedded in its associated animation file.
The character identifier and animation set is functionally the same as the version of the character without sound effects with one exception: the version that includes sound effects has a modified GetAttention animation that does not assign GetAttentionReturn as its Return animation. This means you must specify playing the Return animation to enable a smooth transition to another animation. You can choose to specify a new animation called GetAttentionContinued, which supports sound effects and repeats the animation from the end of the GetAttention animation.
Refer to Programming the Microsoft Agent Server Interface and Programming the Microsoft Agent Control for information on how to play animations.
Animation | Supports Sound Effects |
Acknowledge | Yes |
Alert | No |
AlertReturn | No |
Announce | Yes |
AnnounceReturn | No |
Blink | No |
Confused | Yes |
ConfusedReturn | No |
Congratulate | Yes |
CongratulateReturn | Yes |
Congratulate_2 | Yes |
Decline | No |
DeclineReturn | No |
DoMagic1 | No |
DoMagic2 | No |
DoMagicReturn | Yes |
DontRecognize | No |
DontRecognizeReturn | No |
Explain | No |
ExplainReturn | No |
GestureDown | No |
GestureDownReturn | No |
GestureLeft | No |
GestureLeftReturn | No |
GestureRight | No |
GestureRightReturn | No |
GestureUp | No |
GestureUpReturn | No |
GetAttention | Yes |
GetAttentionContinued | Yes |
GetAttentionReturn | No |
GlanceDown | No |
GlanceLeft | No |
GlanceRight | No |
GlanceUp | No |
Greet | Yes |
GreetReturn | No |
Hear_1 | No |
Hear_2 | No |
Hear_3 | No |
Hear_4 | No |
Hide | Yes |
Idle1_1 | No |
Idle1_2 | No |
Idle1_3 | No |
Idle1_4 | No |
Idle2_1 | No |
Idle2_2 | No |
Idle3_1 | Yes |
Idle3_1Return | No |
Idle3_2 | Yes |
LookDown | No |
LookDownBlink | No |
LookDownReturn | No |
LookLeft | No |
LookLeftBlink | No |
LookLeftReturn | No |
LookRight | No |
LookRightBlink | No |
LookRightReturn | No |
LookUp | No |
LookUpBlink | No |
LookUpReturn | No |
MoveDown | Yes |
MoveDownReturn | Yes |
MoveLeft | Yes |
MoveLeftReturn | Yes |
MoveRight | Yes |
MoveRightReturn | Yes |
MoveUp | Yes |
MoveUpReturn | Yes |
Pleased | No |
PleasedReturn | No |
Processing | Yes |
ProcessingReturn | Yes |
Read | Yes |
ReadContinued | No |
ReadReturn | Yes |
Reading | Yes |
ReadingReturn | Yes |
RestPose | No |
Sad | No |
SadReturn | No |
Searching | Yes |
SearchingReturn | Yes |
Show | Yes |
StartListening | No |
StartListeningReturn | No |
StopListening | No |
StopListeningReturn | No |
Suggest | Yes |
SuggestReturn | No |
Surprised | Yes |
SurprisedReturn | No |
Think | No |
ThinkReturn | No |
Uncertain | No |
UncertainReturn | No |
Wave | No |
WaveReturn | No |
Write | Yes |
WriteContinued | Yes |
WriteReturn | Yes |
Writing | Yes |
WritingReturn | Yes |
* If you play a looping animation, you must use Stop to clear it before other animations in the character's queue will play.