IdleStart Event

Description

Occurs when the server sets a character to the Idling state.

Syntax

Sub agent_IdleStart (ByVal CharacterID)

Value Description
CharacterID Returns the ID of the idling character as a string.

Remarks

The server sends this event to all clients of the character.

See Also

IdleComplete event

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Move Event

Description

Occurs when a character is moved.

Syntax

Sub agent_Move (ByVal CharacterID, ByVal X, ByVal Y, ByVal Cause)

Value Description
CharacterID Returns the ID of the character that moved.
X Returns the x-coordinate (in pixels) of the top edge of character frame's new location as an integer.
Y Returns the y-coordinate (in pixels) of the left edge of character frame's new location as an integer.
Cause Returns a value that indicates what caused the character to move.

1    The user dragged the character.

2    Your client application moved the character.

3    Another client application moved the character.


Remarks

This event occurs when the user or an application changes the character's position. Coordinates are relevant to the upper left corner of the screen. This event is sent only to the clients of the character (applications that have loaded the character).

See Also

MoveCause property, Size event

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