Occurs when the server sets a character to the Idling state.
Sub agent_IdleStart (ByVal CharacterID)
Value | Description |
CharacterID | Returns the ID of the idling character as a string. |
The server sends this event to all clients of the character.
IdleComplete event
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Move Event
Description
Occurs when a character is moved.
Syntax
Sub agent_Move (ByVal CharacterID, ByVal X, ByVal Y, ByVal Cause)
Value | Description |
CharacterID | Returns the ID of the character that moved. |
X | Returns the x-coordinate (in pixels) of the top edge of character frame's new location as an integer. |
Y | Returns the y-coordinate (in pixels) of the left edge of character frame's new location as an integer. |
Cause | Returns a value that indicates what caused the character to move. 1 The user dragged the character. 2 Your client application moved the character. 3 Another client application moved the character. |
This event occurs when the user or an application changes the character's position. Coordinates are relevant to the upper left corner of the screen. This event is sent only to the clients of the character (applications that have loaded the character).
See Also
MoveCause property, Size event
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