Determines the text displayed for the Commands object in the character's pop-up menu and in the Commands Window.
agent.Characters ("CharacterID").Commands.Caption [=string]
Part | Description |
string | A string expression that evaluates to the text displayed as the caption. |
If you define commands for a Commands collection that have their Caption, Enabled, and Voice properties set, you would typically also define Caption and Voice settings for the associated Commands collection. If the Commands collection has no Voice or no Caption setting and is currently input-active, but the commands in its collection have Caption and Voice settings, the commands appear in the Commands Window tree view under "(undefined command)" when your client application becomes input-active.
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