Mask Bit | Attribute Group |
---|---|
GL_ACCUM_BUFFER_BIT | accum-buffer |
GL_ALL_ATTRIB_BITS | — |
GL_COLOR_BUFFER_BIT | color-buffer |
GL_CURRENT_BIT | current |
GL_DEPTH_BUFFER_BIT | depth-buffer |
GL_ENABLE_BIT | enable |
GL_EVAL_BIT | eval |
GL_FOG_BIT | fog |
GL_HINT_BIT | hint |
GL_LIGHTING_BIT | lighting |
GL_LINE_BIT | line |
GL_LIST_BIT | list |
GL_PIXEL_MODE_BIT | pixel |
GL_POINT_BIT | point |
GL_POLYGON_BIT | polygon |
GL_POLYGON_STIPPLE_BIT | polygon-stipple |
GL_SCISSOR_BIT | scissor |
GL_STENCIL_BUFFER_BIT | stencil-buffer |
GL_TEXTURE_BIT | texture |
GL_TRANSFORM_BIT | transform |
GL_VIEWPORT_BIT | viewport |
void glPopAttrib(void);
Restores the values of those state variables that were saved with the last glPushAttrib.