glBitmap

The glBitmap function draws a bitmap.

void glBitmap(
  GLsizei width,           
  GLsizei height,          
  GLfloat xorig,           
  GLfloat yorig,           
  GLfloat xmove,           
  GLfloat ymove,           
  const GLubyte * bitmap   
);
 

Parameters

width, height
The pixel width and height of the bitmap image.
xorig, yorig
The location of the origin in the bitmap image. The origin is measured from the lower-left corner of the bitmap, with right and up directions being the positive axes.
xmove, ymove
The x and y offsets to be added to the current raster position after the bitmap is drawn.
bitmap
The address of the bitmap image.

Remarks

A bitmap is a binary image. When drawn, the bitmap is positioned relative to the current raster position, and frame buffer pixels corresponding to 1s in the bitmap are written using the current raster color or index. Frame-buffer pixels corresponding to zeros in the bitmap are not modified.

The bitmap image is interpreted like image data for the glDrawPixels function, with width and height corresponding to the width and height arguments of that function, and with type set to GL_BITMAP and format set to GL_COLOR_INDEX. Modes you specify using glPixelStore affect the interpretation of bitmap image data; modes you specify using glPixelTransfer do not.

If the current raster position is invalid, glBitmap is ignored. Otherwise, the lower-left corner of the bitmap image is positioned at the following window coordinates:

x (w) = ë x (r) – x (o) û

y (w) = ë y (r) y (o) û

In these coordinates, (xr, yr) is the raster position, and (xo, yo) is the bitmap origin. Fragments are then generated for each pixel corresponding to a 1 in the bitmap image. These fragments are generated using the current raster z-coordinate, color or color index, and current raster texture coordinates. They are then treated just as if they had been generated by a point, line, or polygon, including texture mapping, fogging, and all per-fragment operations such as alpha and depth testing.

After the bitmap has been drawn, the x and y coordinates of the current raster position are offset by xmove and ymove. No change is made to the z-coordinate of the current raster position, or to the current raster color, index, or texture coordinates.

The following functions retrieve information related to the glBitmap function:

glGet with argument GL_CURRENT_RASTER_POSITION
glGet with argument GL_CURRENT_RASTER_COLOR
glGet with argument GL_CURRENT_RASTER_INDEX
glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
glGet with argument GL_CURRENT_RASTER_POSITION_VALID

Error Codes

The following are the error codes generated and their conditions.

Error Code Condition
GL_INVALID_VALUE width or height is negative.
GL_INVALID_OPERATION glBitmap is called between a call to glBegin and the corresponding call to glEnd.

QuickInfo

  Windows NT: Use version 3.5 and later.
  Windows: Use Windows 95 and later.
  Windows CE: Unsupported.
  Header: Declared in gl.h.
  Import Library: Link with opengl32.lib.

See Also

glBegin, glDrawPixels, glEnd, glPixelStore, glPixelTransfer, glRasterPos