The glDrawBuffer function specifies which color buffers are to be drawn into.
void glDrawBuffer(
GLenum mode
);
The default value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts.
When colors are written to the frame buffer, they are written into the color buffers specified by glDrawBuffer.
If more than one color buffer is selected for drawing, then blending or logical operations are computed and applied independently for each color buffer and can produce different results in each buffer.
Monoscopic contexts include only left buffers, and stereoscopic contexts include both left and right buffers. Likewise, single-buffered contexts include only front buffers, and double-buffered contexts include both front and back buffers. The context is selected at OpenGL initialization.
It is always the case that GL_AUXi = GL_AUX0 + i.
The following functions retrieve information related to the glDrawBuffer function:
glGet with argument GL_DRAW_BUFFER
glGet with argument GL_AUX_BUFFERS
The following are the error codes generated and their conditions.
Error Code | Condition |
---|---|
GL_INVALID_ENUM | mode was not an accepted value. |
GL_INVALID_OPERATION | None of the buffers indicated by mode existed. |
GL_INVALID_OPERATION | glDrawBuffer was called between a call to glBegin and the corresponding call to glEnd. |
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in gl.h.
Import Library: Link with opengl32.lib.
glBegin, glBlendFunc, glColorMask, glEnd, glGet, glIndexMask, glLogicOp, glReadBuffer