The glDeleteTextures function deletes named textures.
void glDeleteTextures(
GLsizei n,
const GLuint * textures
);
The glDeleteTextures function deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example, by glGenTextures). The glDeleteTextures function ignores zeros and names that do not correspond to existing textures.
If a texture that is currently bound is deleted, the binding reverts to zero (the default texture).
You cannot include calls to glDeleteTextures in display lists.
Note The glDeleteTextures function is only available in OpenGL version 1.1 or later.
The following function retrieves information related to glDeleteTextures:
glIsTexture
The following are the error codes generated and their conditions.
Error Code | Condition |
---|---|
GL_INVALID_VALUE | n was a negative value. |
GL_INVALID_OPERATION | glDeleteTextures was called between a call to glBegin and the corresponding call to glEnd. |
glAreTexturesResident, glBegin, glBindTexture, glEnd, glGenTextures, glGet, glGetTexParameter, glIsTexture, glPrioritizeTextures, glTexGen, glTexImage1D, glTexImage2D, glTexParameter