The glColorTableEXT function specifies the format and size of a palette for targeted paletted textures.
void glColorTableEXT(
GLenum target,
GLenum internalFormat,
GLsizei width,
GLenum format,
GLenum type,
const GLvoid * data
);
Constant | Base Format | R Bits | G Bits | B Bits | A Bits |
---|---|---|---|---|---|
GL_R3_G3_B2 | GL_RGB | 3 | 3 | 2 | — |
GL_RGB4 | GL_RGB | 4 | 4 | 4 | — |
GL_RGB5 | GL_RGB | 5 | 5 | 5 | — |
GL_RGB8 | GL_RGB | 8 | 8 | 8 | — |
GL_RGB10 | GL_RGB | 10 | 10 | 10 | — |
GL_RGB12 | GL_RGB | 12 | 12 | 12 | — |
GL_RGB16 | GL_RGB | 16 | 16 | 16 | — |
GL_RGBA2 | GL_RGBA | 2 | 2 | 2 | 2 |
GL_RGBA4 | GL_RGBA | 4 | 4 | 4 | 4 |
GL_RGB5_A1 | GL_RGBA | 5 | 5 | 5 | 1 |
GL_RGBA8 | GL_RGBA | 8 | 8 | 8 | 8 |
GL_RGB10_A2 | GL_RGBA | 10 | 10 | 10 | 2 |
GL_RGB12 | GL_RGBA | 12 | 12 | 12 | 12 |
GL_RGBA16 | GL_RGBA | 16 | 16 | 16 | 16 |
1.The glColorTableEXT function converts floating-point values directly to an internal format with unspecified precision. Signed integer values are mapped linearly to the internal format such that the most positive representable integer value maps to 1.0, and the most negative representable integer value maps to –1.0. Unsigned integer data is mapped similarly: the largest integer value maps to 1.0, and zero maps to 0.0.
2.The glColorTableEXT function multiplies the resulting color values by GL_c_SCALE and adds them to GL_c_BIAS, where c is RED, GREEN, BLUE, and ALPHA for the respective color components. The results are clamped to the range [0,1].
3.If GL_MAP_COLOR is TRUE, glColorTableEXT scales each color component by the size of lookup table GL_PIXEL_MAP_c_TO_c, then replaces the component by the value that it references in that table; c is R, G, B, or A, respectively.
4.The glColorTableEXT function converts the resulting RGBA colors to fragments by attaching the current raster position z-coordinate and texture coordinates to each pixel, then assigning x and y window coordinates to the nth fragment such that
x (n) = x (r) + n mod width
y (n) = y (r) + ë n/width û
where (x (r) , y (r) ) is the current raster position.
5.These pixel fragments are then treated just like the fragments generated by rasterizing points, lines, or polygons. The glColorTableEXT function applies texture mapping, fog, and all the fragment operations before writing the fragments to the frame buffer.
The glColorTableEXT function converts this component to the internal format in the same way that the red component of an RGBA pixel is, then converts it to an RGBA pixel with green and blue set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.
The glColorTableEXT function converts this component to the internal format in the same way that the green component of an RGBA pixel is, and then converts it to an RGBA pixel with red and blue set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.
The glColorTableEXT function converts this component to the internal format in the same way that the blue component of an RGBA pixel is, and then converts it to an RGBA pixel with red and green set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.
The glColorTableEXT function converts this component to the internal format in the same way that the alpha component of an RGBA pixel is, and then converts it to an RGBA pixel with red, green, and blue set to 0.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.
The glColorTableEXT function converts each component to the internal format in the same way that the red, green, and blue components of an RGBA pixel are. The color triple is converted to an RGBA pixel with alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.
GL_BGR_EXT provides a format that matches the memory layout of Windows device-independent bitmaps (DIBs). Thus your applications can use the same data with Win32 function calls and OpenGL pixel function calls.
GL_BGRA_EXT provides a format that matches the memory layout of Windows device-independent bitmaps (DIBs). Thus your applications can use the same data with Win32 function calls and OpenGL pixel function calls.
The following table summarizes the meaning of the valid constants for the type parameter.
Constant | Meaning |
---|---|
GL_UNSIGNED_BYTE | Unsigned 8-bit integer |
GL_BYTE | Signed 8-bit integer |
GL_UNSIGNED_SHORT | Unsigned 16-bit integer |
GL_SHORT | Signed 16-bit integer |
GL_UNSIGNED_INT | Unsigned 32-bit integer |
GL_INT | 32-bit integer |
GL_FLOAT | Single-precision floating-point value |
Paletted textures are defined with a palette of colors and a set of image data that is composed of indexes to color entries of a palette (a color table).
The glColorTableEXT function specifies the texture palette of a targeted texture. It takes the data from memory and converts the data as if each palette entry is a single pixel of a 1-D texture. The glColorTableEXT function unpacks and converts the data and translates it into an internal format that matches the given format as closely as possible.
If a palette's width is greater than the range of the color indexes in the texture data, some of the palette entries are unused. If a palette's width is less than the range of the color indexes in the texture data, the most significant bits of the texture data are ignored and only the appropriate number of bits in the index are used when accessing the palette. When you specify a proxy target using PROXY_TEXTURE_1D or PROXY_TEXTURE_2D, the palette of the proxy texture is resized and its parameters are set but no data is transferred or accessed.
When the target parameter is GL_PROXY_TEXTURE_1D or GL_PROXY_TEXTURE_2D, and the implementation does not support the values specified for either format or width, glColorTableEXT can fail to create the requested color table. In this case, the color table is empty and all parameters retrieved will be zero. You can determine whether OpenGL supports a particular color table format and size by calling glColorTableEXT with a proxy target, and then calling glGetColorTableParameterivEXT or glGetColorTableParameterfvEXT to determine whether the width parameter matches that set by glColorTableEXT. If the retrieved width is zero, the color table request by glColorTable failed. If the retrieved width is not zero, you can call glColorTable with the real target with TEXTURE_1D or TEXTURE_2D to set the color table.
Note The glColorTableEXT function is an extension function that is not part of the standard OpenGL library but is part of the GL_EXT_paletted_texture extension. To check whether your implementation of OpenGL supports glColorTableEXT, call glGetString(GL_EXTENSIONS). If it returns GL_EXT_paletted_texture, glColorTableEXT is supported. To obtain the function address of an extension function, call wglGetProcAddress.
To retrieve the actual color table data specified by the glColorTableEXT function, call glGetColorTableEXT. To retrieve the parameters, such as width and format, of the color table specified by the glColorTableEXT function, call the glGetColorTableParameterivEXT or glGetColorTableParameterfvEXT function.
The following are the errors generated and their conditions.
Error Code | Condition |
---|---|
GL_INVALID_VALUE | width was an invalid integer. |
GL_INVALID_ENUM | target, internalFormat, format, or type was not an accepted value. |
GL_INVALID_OPERATION | glColorTableEXT was called between glBegin and glEnd pairs. |
glBegin, glColorSubTableEXT, glEnd, glGetColorTableEXT, glGetColorTableParameterfvEXT, glGetColorTableParameterivEXT, wglGetProcAddress