The glCallLists function executes a list of display lists.
void glCallLists(
GLsizei n,
GLenum type,
const GLvoid * lists
);
The glCallLists function causes each display list in the list of names passed as lists to be executed. As a result, the functions saved in each display list are executed in order, just as if they were called without using a display list. Names of display lists that have not been defined are ignored.
The glCallLists function provides an efficient means for executing display lists.The n parameter specifies the number of lists with various name formats (specified by the type parameter) glCallLists executes.
The list of display list names is not null-terminated. Rather, n specifies how many names are to be taken from lists.
The glListBase function makes an additional level of indirection available. The glListBase function specifies an unsigned offset that is added to each display list name specified in lists before that display list is executed.
The glCallLists function can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display list execution. This limit must be at least 64, and it depends on the implementation.
The OpenGL state is not saved and restored across a call to glCallLists. Thus, changes made to the OpenGL state during the execution of the display lists remain after execution is completed. Use glPushAttrib, glPopAttrib, glPushMatrix, and glPopMatrix to preserve the OpenGL state across glCallLists calls.
You can execute display lists between a call to glBegin and the corresponding call to glEnd, as long as the display list includes only functions that are allowed in this interval.
The following functions retrieve information related to the glCallLists function:
glGet with argument GL_LIST_BASE
glGet with argument GL_MAX_LIST_NESTING
glIsList
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in gl.h.
Import Library: Link with opengl32.lib.
glBegin, glCallList, glDeleteLists, glEnd, glGenLists, glGet, glIsList, glListBase, glNewList, glPopAttrib, glPopMatrix, glPushAttrib, glPushMatrix