glCullFace

The glCullFace function specifies whether front- or back-facing facets can be culled.

void glCullFace(
  GLenum mode   
);
 

Parameters

mode
Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT and GL_BACK are accepted. The default value is GL_BACK.

Remarks

The glCullFace function specifies whether front- or back-facing facets are culled (as specified by mode) when facet culling is enabled. You enable and disable facet culling using glEnable and glDisable with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles.

The glFrontFace function specifies which of the clockwise and counterclockwise facets are front-facing and back-facing.

The following functions retrieve information related to glCullFace:

glGet with argument GL_CULL_FACE_MODE

glIsEnabled with argument GL_CULL_FACE

Error Codes

The following are the error codes generated and their conditions.

Error Code Condition
GL_INVALID_ENUM mode was not an accepted value.
GL_INVALID_OPERATION glCullFace was called between a call to glBegin and the corresponding call to glEnd.

QuickInfo

  Windows NT: Use version 3.5 and later.
  Windows: Use Windows 95 and later.
  Windows CE: Unsupported.
  Header: Declared in gl.h.
  Import Library: Link with opengl32.lib.

See Also

glBegin, glDisable, glEnable, glEnd, glFrontFace, glGet, glIsEnabled