glScaled, glScalef

The glScaled and glScalef functions multiply the current matrix by a general scaling matrix.

void glScaled(
  GLdouble x,   
  GLdouble y,   
  GLdouble z    
);
 
void glScalef(
  GLfloat x, 
  GLfloat y, 
  GLfloat z  
);
 

Parameters

x, y, z
Scale factors along the x, y, and z axes, respectively.

Remarks

The glScale function produces a general scaling along the x, y, and z axes. The three arguments indicate the desired scale factors along each of the three axes. The resulting matrix is

The current matrix (see glMatrixMode) is multiplied by this scale matrix, with the product replacing the current matrix. That is, if M is the current matrix and S is the scale matrix, then M is replaced with M·S.

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glScale is called are scaled. Use glPushMatrix and glPopMatrix to save and restore the unscaled coordinate system.

If scale factors other than 1.0 are applied to the modelview matrix and lighting is enabled, automatic normalization of normals should probably also be enabled (glEnable and glDisable with argument GL_NORMALIZE).

The following functions retrieve information related to glScale:

glGet with argument GL_MATRIX_MODE

glGet with argument GL_MODELVIEW_MATRIX

glGet with argument GL_PROJECTION_MATRIX

glGet with argument GL_TEXTURE_MATRIX

Error Codes

The following are the error codes generated and their conditions.

Error Code Condition
GL_INVALID_OPERATION glScale was called between a call to glBegin and the corresponding call to glEnd.

QuickInfo

  Windows NT: Use version 3.5 and later.
  Windows: Use Windows 95 and later.
  Windows CE: Unsupported.
  Header: Declared in gl.h.
  Import Library: Link with opengl32.lib.

See Also

glBegin, glEnd, glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glTranslate