glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv
These functions specify a vertex.
void glVertex2d(
GLdouble x,
GLdouble y
);
void glVertex2f(
GLfloat x,
GLfloat y
);
void glVertex2i(
GLint x,
GLint y
);
void glVertex2s(
GLshort x,
GLshort y
);
void glVertex3d(
GLdouble x,
GLdouble y,
GLdouble z
);
void glVertex3f(
GLfloat x,
GLfloat y,
GLfloat z
);
void glVertex3i(
GLint x,
GLint y,
GLint z
);
void glVertex3s(
GLshort x,
GLshort y,
GLshort z
);
void glVertex4d(
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w
);
void glVertex4f(
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w
);
void glVertex4i(
GLint x,
GLint y,
GLint z,
GLint w
);
void glVertex4s(
GLshort x,
GLshort y,
GLshort z,
GLshort w
);
void glVertex2dv(
const GLdouble *v
);
void glVertex2fv(
const GLfloat *v
);
void glVertex2iv(
const GLint *v
);
void glVertex2sv(
const GLshort *v
);
void glVertex3dv(
const GLdouble *v
);
void glVertex3fv(
const GLfloat *v
);
void glVertex3iv(
const GLint *v
);
void glVertex3sv(
const GLshort *v
);
void glVertex4dv(
const GLdouble *v
);
void glVertex4fv(
const GLfloat *v
);
void glVertex4iv(
const GLint *v
);
void glVertex4sv(
const GLshort *v
);
The glVertex function commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.
When only x and y are specified, z defaults to 0.0 and w defaults to 1.0. When x, y, and z are specified, w defaults to 1.0.
Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
glBegin, glCallList, glColor, glEdgeFlag, glEnd, glEvalCoord, glIndex, glMaterial, glNormal, glRect, glTexCoord