The glLoadMatrixd and glLoadMatrixf functions replace the current matrix with an arbitrary matrix.
void glLoadMatrixd(
const GLdouble *m
);
void glLoadMatrixf(
const GLfloat *m
);
The glLoadMatrix function replaces the current matrix with the one specified in m. The current matrix is the projection matrix, modelview matrix, or texture matrix, determined by the current matrix mode (see glMatrixMode).
The m parameter points to a 4x4 matrix of single- or double-precision floating-point values stored in column-major order. That is, the matrix is stored as follows:
The following functions retrieve information related to glLoadMatrix:
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
The following are the error codes generated and their conditions.
Error Code | Condition |
---|---|
GL_INVALID_OPERATION | glLoadMatrix was called between a call to glBegin and the corresponding call to glEnd. |
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in gl.h.
Import Library: Link with opengl32.lib.
glBegin, glEnd, glLoadIdentity, glMatrixMode, glMultMatrix, glPushMatrix