glIndexPointer

The glIndexPointer function defines an array of color indexes.

void glIndexPointer(
  GLenum type,            
  GLsizei stride,         
  GLsizei count,          
  const GLvoid *pointer   
);
 

Parameters

type
The data type of each color index in the array using the following symbolic constants: GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE.
stride
The byte offset between consecutive color indexes. When stride is zero, the color indexes are tightly packed in the array.
count
The number of color indexes, counting from the first, that are static.
pointer
A pointer to the first color index in the array.

Remarks

The glIndexPointer function specifies the location and data of an array of color indexes to use when rendering. The type parameter specifies the data type of each color index and stride determines the byte offset from one color index to the next, enabling the packing of vertices and attributes in a single array or storage in separate arrays. In some implementations storing the vertices and attributes in a single array can be more efficient than using separate arrays. Starting from the first color-index element, count indicates the total number of static elements. Your application can modify static elements, but once the elements are modified, the application must explicitly specify the array again before using the array for any rendering. Non-static array elements are not accessed until you call glDrawArrays or glArrayElement.

A color-index array is enabled when you specify the GL_INDEX_ARRAY constant with glEnableClientState. When enabled, glDrawArrays and glArrayElement use the color-index array. By default the color-index array is disabled.

You cannot include glIndexPointer in display lists.

When you specify a color-index array using glIndexPointer, the values of all the function's color-index array parameters are saved in a client-side state and static array elements can be cached. Because the color-index array parameters are client-side state, their values are not saved or restored by glPushAttrib and glPopAttrib.

Although no error is generated when you call glIndexPointer within glBegin and glEnd pairs, the results are undefined.

The following functions retrieve information related to glIndexPointer:

glIsEnabled with argument GL_INDEX_ARRAY

glGet with argument GL_INDEX_ARRAY_STRIDE

glGet with argument GL_INDEX_ARRAY_COUNT

glGet with argument GL_INDEX_ARRAY_TYPE

glGet with argument GL_INDEX_ARRAY_SIZE

glGetPointerv with argument GL_INDEX_ARRAY_POINTER

Error Codes

The following are the error codes generated and their conditions.

Error Code Condition
GL_INVALID_ENUM type was not an accepted value.
GL_INVALID_VALUE stride or count was negative.

See Also

glArrayElement, glColorPointer, glDrawArrays, glEdgeFlagPointer, glGetPointerv, glGetString, glNormalPointer, glPushAttrib, glTexCoordPointer, glVertexPointer