The glLoadName function loads a name onto the name stack.
void glLoadName(
GLuint name
);
The glLoadName function causes name to replace the value on the top of the name stack, which is initially empty. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.
The name stack is always empty while the render mode is not GL_SELECT. Calls to glLoadName while the render mode is not GL_SELECT are ignored.
The following functions retrieve information related to glLoadName:
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
The following are the error codes generated and their conditions.
Error Code | Condition |
---|---|
GL_INVALID_OPERATION | glLoadName was called while the name stack was empty. |
GL_INVALID_OPERATION | glLoadName was called between a call to glBegin and the corresponding call to glEnd. |
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in gl.h.
Import Library: Link with opengl32.lib.
glBegin, glEnd, glInitNames, glPushName, glRenderMode, glSelectBuffer