The glStencilOp function sets the stencil test actions.
void glStencilOp(
GLenum fail,
GLenum zfail,
GLenum zpass
);
Stenciling, like z-buffering, enables and disables drawing on a per-pixel basis. You draw into the stencil planes using OpenGL drawing primitives, then render geometry and images, using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the value in the stencil buffer and a reference value. The test is enabled with glEnable and glDisable calls with argument GL_STENCIL, and controlled with glStencilFunc.
The glStencilOp function takes three arguments that indicate what happens to the stored stencil value while stenciling is enabled. If the stencil test fails, no change is made to the pixel's color or depth buffers, and fail specifies what happens to the stencil buffer contents.
Stencil buffer values are treated as unsigned integers. When incremented and decremented, values are clamped to 0 and 2^n – 1, where n is the value returned by querying GL_STENCIL_BITS.
The other two arguments to glStencilOp specify stencil buffer actions should subsequent depth buffer tests succeed (zpass) or fail (zfail). (See glDepthFunc.) They are specified using the same six symbolic constants as fail. Note that zfail is ignored when there is no depth buffer, or when the depth buffer is not enabled. In these cases, fail and zpass specify stencil action when the stencil test fails and passes, respectively.
Initially the stencil test is disabled. If there is no stencil buffer, no stencil modification can occur and it is as if the stencil tests always pass, regardless of any call to glStencilOp.
The following functions retrieve information related to glStencilOp:
glGet with argument GL_STENCIL_FAIL
glGet with argument GL_STENCIL_PASS_DEPTH_PASS
glGet with argument GL_STENCIL_PASS_DEPTH_FAIL
glGet with argument GL_STENCIL_BITS
glIsEnabled with argument GL_STENCIL_TEST
The following are the error codes generated and their conditions.
Error Code | Condition |
---|---|
GL_INVALID_ENUM | fail, zfail, or zpass was any value other than the six defined constant values. |
GL_INVALID_OPERATION | glStencilOp was called between a call to glBegin and the corresponding call to glEnd. |
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in gl.h.
Import Library: Link with opengl32.lib.
glAlphaFunc, glBegin, glBlendFunc, glDepthFunc, glEnable, glEnd, glIsEnabled, glLogicOp, glStencilFunc