The glPushAttrib and glPopAttrib functions push and pop the attribute stack.
void glPushAttrib(
GLbitfield mask
);
Alpha test function and reference value
GL_BLEND enable bit
Blending source and destination functions
GL_DITHER enable bit
GL_DRAW_BUFFER setting
GL_LOGIC_OP enable bit
Logic op function
Color-mode and index-mode clear values
Color-mode and index-mode writemasks
Current color index
Current normal vector
Current texture coordinates
Current raster position
GL_CURRENT_RASTER_POSITION_VALID flag
RGBA color associated with current raster position
Color index associated with current raster position
Texture coordinates associated with current raster position
GL_EDGE_FLAG flag
Depth buffer test function
Depth buffer clear value
GL_DEPTH_WRITEMASK enable bit
GL_AUTO_NORMAL flag
GL_BLEND flag
Enable bits for the user-definable clipping planes
GL_COLOR_MATERIAL
GL_CULL_FACE flag
GL_DEPTH_TEST flag
GL_DITHER flag
GL_FOG flag
GL_LIGHTi where 0 <= i < GL_MAX_LIGHTS
GL_LIGHTING flag
GL_LINE_SMOOTH flag
GL_LINE_STIPPLE flag
GL_LOGIC_OP flag
GL_MAP1_x where x is a map type
GL_MAP2_x where x is a map type
GL_NORMALIZE flag
GL_POINT_SMOOTH flag
GL_POLYGON_SMOOTH flag
GL_POLYGON_STIPPLE flag
GL_SCISSOR_TEST flag
GL_STENCIL_TEST flag
GL_TEXTURE_1D flag
GL_TEXTURE_2D flag
Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q
GL_MAP2_x enable bits, where x is a map type
1-D grid endpoints and divisions
2-D grid endpoints and divisions
GL_AUTO_NORMAL enable bit
Fog color
Fog density
Linear fog start
Linear fog end
Fog index
GL_FOG_MODE value
GL_POINT_SMOOTH_HINT setting
GL_LINE_SMOOTH_HINT setting
GL_POLYGON_SMOOTH_HINT setting
GL_FOG_HINT setting
GL_COLOR_MATERIAL_FACE value
Color material parameters that are tracking the current color
Ambient scene color
GL_LIGHT_MODEL_LOCAL_VIEWER value
GL_LIGHT_MODEL_TWO_SIDE setting
GL_LIGHTING enable bit
Enable bit for each light
Ambient, diffuse, and specular intensity for each light
Direction, position, exponent, and cutoff angle for each light
Constant, linear, and quadratic attenuation factors for each light
Ambient, diffuse, specular, and emissive color for each material
Ambient, diffuse, and specular color indexes for each material
Specular exponent for each material
GL_SHADE_MODEL setting
GL_LINE_STIPPLE enable bit
Line stipple pattern and repeat counter
Line width
GL_GREEN_BIAS and GL_GREEN_SCALE values
GL_BLUE_BIAS and GL_BLUE_SCALE
GL_ALPHA_BIAS and GL_ALPHA_SCALE
GL_DEPTH_BIAS and GL_DEPTH_SCALE
GL_INDEX_OFFSET and GL_INDEX_SHIFT values
GL_MAP_COLOR and GL_MAP_STENCIL flags
GL_ZOOM_X and GL_ZOOM_Y factors
GL_READ_BUFFER setting
Point size
GL_CULL_FACE_MODE value
GL_FRONT_FACE indicator
GL_POLYGON_MODE setting
GL_POLYGON_SMOOTH flag
GL_POLYGON_STIPPLE enable bit
Scissor box
Stencil function and reference value
Stencil value mask
Stencil fail, pass, and depth buffer pass actions
Stencil buffer clear value
Stencil buffer writemask
Border color for each texture image
Minification function for each texture image
Magnification function for each texture image
Texture coordinates and wrap mode for each texture image
Color and mode for each texture environment
Enable bits GL_TEXTURE_GEN_x; x is S, T, R, and Q
GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
glTexGen plane equations for S, T, R, and Q
Enable bits for the user-definable clipping planes
GL_MATRIX_MODE value
GL_NORMALIZE flag
Viewport origin and extent
void glPopAttrib(
void
);
The glPushAttrib function takes one argument, a mask that indicates which groups of state variables to save on the attribute stack. Symbolic constants are used to set bits in the mask. The mask parameter is typically constructed by ORing several of these constants together. The special mask GL_ALL_ATTRIB_BITS can be used to save all stackable states.
The glPopAttrib function restores the values of the state variables saved with the last glPushAttrib command. Those not saved are left unchanged.
It is an error to push attributes onto a full stack, or to pop attributes off an empty stack. In either case, the error flag is set and no other change is made to the OpenGL state.
Initially, the attribute stack is empty.
Not all values for the OpenGL state can be saved on the attribute stack. For example, pixel pack and unpack state, render mode state, and select and feedback state cannot be saved.
The depth of the attribute stack depends on the implementation, but it must be at least 16.
The following functions retrieve information related to glPushAttrib and glPopAttrib:
glGet with argument GL_ATTRIB_STACK_DEPTH
glGet with argument GL_MAX_ATTRIB_STACK_DEPTH
The following are the error codes generated and their conditions.
Error Code | Condition |
---|---|
GL_STACK_OVERFLOW | glPushAttrib was called while the attribute stack was full. |
GL_STACK_UNDERFLOW | glPopAttrib was called while the attribute stack was empty. |
GL_INVALID_OPERATION | glPushAttrib was called between a call to glBegin and the corresponding call to glEnd. |
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in gl.h.
Import Library: Link with opengl32.lib.
glBegin, glEnd, glGet, glGetClipPlane, glGetError, glGetLight, glGetMap, glGetMaterial, glGetPixelMap, glGetPolygonStipple, glGetString, glGetTexEnv, glGetTexGen, glGetTexImage, glGetTexLevelParameter, glGetTexParameter, glIsEnabled