The glMap1d and glMap1f functions define a one-dimensional evaluator.
void glMap1d(
GLenum target,
GLdouble u1,
GLdouble u2,
GLint stride,
GLint order,
const GLdouble *points
);
void glMap1f(
GLenum target,
GLfloat u1,
GLfloat u2,
GLint stride,
GLint order,
const GLfloat *points
);
Evaluators provide a way to use polynomial or rational polynomial mapping to produce vertices, normals, texture coordinates, and colors. The values produced by an evaluator are sent to further stages of OpenGL processing just as if they had been presented using glVertex, glNormal, glTexCoord, and glColor commands, except that the generated values do not update the current normal, texture coordinates, or color.
All polynomial or rational polynomial splines of any degree (up to the maximum degree supported by the OpenGL implementation) can be described using evaluators. These include almost all splines used in computer graphics, including B-splines, Bezier curves, Hermite splines, and so on.
Evaluators define curves based on Bernstein polynomials. Define p(û) as
where R (i) is a control point and (û) is the ith Bernstein polynomial of degree n (order = n + 1):
Recall that
The glMap1 function is used to define the basis and to specify what kind of values are produced. Once defined, a map can be enabled and disabled by calling glEnable and glDisable with the map name, one of the nine predefined values for target described above. The glEvalCoord1 function evaluates the one-dimensional maps that are enabled. When glEvalCoord1 presents a value u, the Bernstein functions are evaluated using û, where
The stride, order, and points parameters define the array addressing for accessing the control points. The points parameter is the location of the first control point, which occupies one, two, three, or four contiguous memory locations, depending on which map is being defined. The order parameter is the number of control points in the array. The stride parameter tells how many float or double locations to advance the internal memory pointer to reach the next control point.
As is the case with all OpenGL commands that accept pointers to data, it is as if the contents of points were copied by glMap1 before it returned. Changes to the contents of points have no effect after glMap1 is called.
The following functions retrieve information related to glMap1:
glGet with argument GL_MAX_EVAL_ORDER
glIsEnabled with argument GL_MAP1_VERTEX_3
glIsEnabled with argument GL_MAP1_VERTEX_4
glIsEnabled with argument GL_MAP1_INDEX
glIsEnabled with argument GL_MAP1_COLOR_4
glIsEnabled with argument GL_MAP1_NORMAL
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
The following are the error codes generated and their conditions.
Error Code | Condition |
---|---|
GL_INVALID_ENUM | target was not an accepted value. |
GL_INVALID_VALUE | u1 was equal to u2. |
GL_INVALID_VALUE | stride was less than the number of values in a control point. |
GL_INVALID_VALUE | order was less than one or greater than GL_MAX_EVAL_ORDER. |
GL_INVALID_OPERATION | glMap1 was called between a call to glBegin and the corresponding call to glEnd. |
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in gl.h.
Import Library: Link with opengl32.lib.
glBegin, glColor, glEnable, glEnd, glEvalCoord, glEvalMesh, glEvalPoint, glMap2, glMapGrid, glNormal, glTexCoord, glVertex