The glPixelTransferf and glPixelTransferi functions set pixel transfer modes.
void glPixelTransferf(
GLenum pname,
GLfloat param
);
void glPixelTransferi(
GLenum pname,
GLint param
);
Pname | Type | Initial Value | Valid Range |
---|---|---|---|
GL_MAP_COLOR | Boolean | false | true/false |
GL_MAP_STENCIL | Boolean | false | true/false |
GL_INDEX_SHIFT | integer | 0 | ( – ,) |
GL_INDEX_OFFSET | integer | 0 | ( – ,) |
GL_RED_SCALE | float | 1.0 | ( – ,) |
GL_GREEN_SCALE | float | 1.0 | ( – ,) |
GL_BLUE_SCALE | float | 1.0 | ( – ,) |
GL_ALPHA_SCALE | float | 1.0 | ( – ,) |
GL_DEPTH_SCALE | float | 1.0 | ( – ,) |
GL_RED_BIAS | float | 0.0 | ( – ,) |
GL_GREEN_BIAS | float | 0.0 | ( – ,) |
GL_BLUE_BIAS | float | 0.0 | ( – ,) |
GL_ALPHA_BIAS | float | 0.0 | ( – ,) |
GL_DEPTH_BIAS | float | 0.0 | ( – ,) |
The glPixelTransfer function sets pixel transfer modes that affect the operation of subsequent glDrawPixels, glReadPixels, glCopyPixels, glTexImage1D, and glTexImage2D commands. The algorithms that are specified by pixel transfer modes operate on pixels after they are read from the frame buffer (glReadPixels and glCopyPixels) or unpacked from client memory (glDrawPixels, glTexImage1D, and glTexImage2D). Pixel transfer operations happen in the same order, and in the same manner, regardless of the command that resulted in the pixel operation. Pixel storage modes (glPixelStore) control the unpacking of pixels being read from client memory, and the packing of pixels being written back into client memory.
Pixel transfer operations handle four fundamental pixel types: color, color index, depth, and stencil. Color pixels are made up of four floating-point values with unspecified mantissa and exponent sizes, scaled such that 0.0 represents zero intensity and 1.0 represents full intensity. Color indexes comprise a single fixed-point value, with unspecified precision to the right of the binary point. Depth pixels comprise a single floating-point value, with unspecified mantissa and exponent sizes, scaled such that 0.0 represents the minimum depth buffer value, and 1.0 represents the maximum depth buffer value. Finally, stencil pixels comprise a single fixed-point value, with unspecified precision to the right of the binary point.
The pixel transfer operations performed on the four basic pixel types are as follows:
If GL_MAP_COLOR is true, each color component is scaled by the size of the corresponding color-to-color map, and then replaced by the contents of that map indexed by the scaled component. That is, the red component is scaled by GL_PIXEL_MAP_R_TO_R_SIZE, and then replaced by the contents of GL_PIXEL_MAP_R_TO_R indexed by itself. The green component is scaled by GL_PIXEL_MAP_G_TO_G_SIZE, and then replaced by the contents of GL_PIXEL_MAP_G_TO_G indexed by itself. The blue component is scaled by GL_PIXEL_MAP_B_TO_B_SIZE, and then replaced by the contents of GL_PIXEL_MAP_B_TO_B indexed by itself. The alpha component is scaled by GL_PIXEL_MAP_A_TO_A_SIZE, and then replaced by the contents of GL_PIXEL_MAP_A_TO_A indexed by itself. All components taken from the maps are then clamped to the range [0,1]. GL_MAP_COLOR is specified with glPixelTransfer. The contents of the various maps are specified with glPixelMap.
From this point, operation diverges depending on the required format of the resulting pixels. If the resulting pixels are to be written to a color-index buffer, or if they are being read back to client memory in GL_COLOR_INDEX format, the pixels continue to be treated as indexes. If GL_MAP_COLOR is true, then each index is masked by 2^n – 1, where n is GL_PIXEL_MAP_I_TO_I_SIZE, and then replaced by the contents of GL_PIXEL_MAP_I_TO_I indexed by the masked value. GL_MAP_COLOR is specified with glPixelTransfer. The contents of the index map are specified with glPixelMap.
If the resulting pixels are to be written to an RGBA color buffer, or if they are being read back to client memory in a format other than GL_COLOR_INDEX, the pixels are converted from indexes to colors by referencing the four maps GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A. Before being dereferenced, the index is masked by 2n – 1, where n is GL_PIXEL_MAP_I_TO_R_SIZE for the red map, GL_PIXEL_MAP_I_TO_G_SIZE for the green map, GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map. All components taken from the maps are then clamped to the range [0,1]. The contents of the four maps are specified with glPixelMap.
The glPixelTransferf function can be used to set any pixel transfer parameter. If the parameter type is Boolean, 0.0 implies false and any other value implies true. If pname is an integer parameter, param is rounded to the nearest integer.
Likewise, glPixelTransferi can also be used to set any of the pixel transfer parameters. Boolean parameters are set to false if param is 0 and true otherwise. The param parameter is converted to floating point before being assigned to real-valued parameters.
If a glDrawPixels, glReadPixels, glCopyPixels, glTexImage1D, or glTexImage2D command is placed in a display list (see glNewList and glCallList), the pixel transfer mode settings in effect when the display list is executed are the ones that are used. They may be different from the settings when the command was compiled into the display list.
The following functions retrieve information related to glPixelTransfer:
glGet with argument GL_MAP_COLOR
glGet with argument GL_MAP_STENCIL
glGet with argument GL_INDEX_SHIFT
glGet with argument GL_INDEX_OFFSET
glGet with argument GL_RED_SCALE
glGet with argument GL_RED_BIAS
glGet with argument GL_GREEN_SCALE
glGet with argument GL_GREEN_BIAS
glGet with argument GL_BLUE_SCALE
glGet with argument GL_BLUE_BIAS
glGet with argument GL_ALPHA_SCALE
glGet with argument GL_ALPHA_BIAS
glGet with argument GL_DEPTH_SCALE
glGet with argument GL_DEPTH_BIAS
The following are the error codes generated and their conditions.
Error Code | Condition |
---|---|
GL_INVALID_ENUM | pname was not an accepted value. |
GL_INVALID_OPERATION | glPixelTransfer was called between a call to glBegin and the corresponding call to glEnd. |
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in gl.h.
Import Library: Link with opengl32.lib.
glBegin, glCallList, glCopyPixels, glDrawPixels, glEnd, glNewList, glPixelMap, glPixelStore, glPixelZoom, glReadPixels, glTexImage1D, glTexImage2D