E

element
A single component or index.
evaluation
The OpenGL process of generating object-coordinate vertices and parameters from previously specified Bézier equations.
execute
To call an OpenGL command in immediate mode or to call the display list that the command is a part of.
eye coordinates
The coordinate system that follows transformation by the modelview matrix and that precedes transformation by the projection matrix. Lighting and application-specific clipping are done in eye coordinates.