E
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element
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A single component or index.
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evaluation
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The OpenGL process of generating object-coordinate vertices and parameters from previously specified Bézier equations.
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execute
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To call an OpenGL command in immediate mode or to call the display list that the command is a part of.
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eye coordinates
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The coordinate system that follows transformation by the modelview matrix and that precedes transformation by the projection matrix. Lighting and application-specific clipping are done in eye coordinates.