L
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lighting
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The process of computing the color of a vertex based on current lights, material properties, and lighting-model modes.
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line
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A straight region of finite width between two vertices. (Unlike mathematical lines, OpenGL lines have finite width and length.) Each segment of a strip of lines is itself a line.
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luminance
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The perceived brightness of a surface. Often refers to a weighted average of red, green, and blue color values that gives the perceived brightness of the combination.