P
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parameter
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A value passed as an argument to an OpenGL command. Sometimes one of the values passed by reference to an OpenGL command.
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perspective division
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The division of x, y, and z by w, carried out in clip coordinates. See also clip coordinates.
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pixel
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Picture element. The bits at location (x, y) of all the bitplanes in the frame buffer constitute the single pixel (x, y). In an image in client memory, a pixel is one group of elements. In OpenGL window coordinates, each pixel corresponds to a 1.0x1.0 screen area. The coordinates of the lower left corner of the pixel names x, y are (x, y), and the upper right corner are (x+1, y+1).
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point
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An exact location in space, which is rendered as a finite-diameter dot.
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polygon
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A near-planar surface bounded by edges specified by vertices. Each triangle of a triangle mesh is a polygon, as is each quadrilateral of a quadrilateral mesh. The rectangle specified by glRect is also a polygon.
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primitive
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A shape (such as a point, line, polygon, bitmap or image) that can be drawn, stored, and manipulated as a discrete entity; elements from which large graphic designs are created.
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projection matrix
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The 4x4 matrix that transforms points, lines, polygons, and raster positions from eye coordinates to clip coordinates.