R
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rasterize
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To convert a projected point, line, or polygon, or the pixels of a bitmap or image, to fragments, each corresponding to a pixel in the frame buffer. Note that all primitives are rasterized, not just points, lines, and polygons.
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rectangle
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A quadrilateral whose alternate edges are parallel to each other in object coordinates. Polygons specified with glRect*( ) are always rectangles; other quadrilaterals might be rectangles.
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rendering
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Conversion of primitives specified in object coordinates to an image in the frame buffer. Rendering is the primary operation of OpenGL.
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RGBA
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The red, green, blue, and alpha color components of the RGBA mode.
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RGBA mode
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An OpenGL context in which its color buffers store red, green, blue, and alpha color components, rather than color indexes.