The gluPartialDisk function draws an arc of a disk.
void gluPartialDisk(
GLUquadricObj * qobj,
GLdouble innerRadius,
GLdouble outerRadius,
GLint slices,
GLint loops,
GLdouble startAngle,
GLdouble sweepAngle
);
The gluPartialDisk function renders a partial disk on the z = 0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from startAngle through startAngle + sweepAngle is included (where 0 degrees is along the positive y-axis, 90 degrees is along the positive x-axis, 180 degrees is along the negative y-axis, and 270 degrees is along the negative x-axis).
The partial disk has a radius of outerRadius and contains a concentric circular hole with a radius of innerRadius. If innerRadius is zero, then no hole is generated. The partial disk is subdivided around the z-axis into slices (like pizza slices), and also about the z-axis into rings (as specified by slices and loops, respectively).
With respect to orientation, the positive z-side of the partial disk is considered to be outside (see gluQuadricOrientation). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the positive z-axis.
If you have turned on texturing (with gluQuadricTexture), gluPartialDisk generates texture coordinates linearly such that where r = outerRadius, the value at (r, 0, 0) is (1, 0.5); at (0, r, 0) it is (0.5, 1); at (r, 0, 0) it is (0, 0.5); and at (0, r, 0) it is (0.5, 0).
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in glu.h.
Import Library: Link with glu32.lib.
gluCylinder, gluDisk, gluNewQuadric, gluQuadricOrientation, gluQuadricTexture, gluSphere