The gluSphere function draws a sphere.
void gluSphere(
GLUquadricObj * qobj,
GLdouble radius,
GLint slices,
GLint stacks
);
The gluSphere function draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z-axis into slices and along the z-axis into stacks (similar to lines of longitude and latitude).
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere.
If texturing is turned on (with gluQuadricTexture): texture coordinates are generated so that t ranges from 0.0 at z = –radius to 1.0 at z = radius (t increases linearly along longitudinal lines); and s ranges from 0.0 at the positive y-axis, to 0.25 at the positive x-axis, to 0.5 at the positive y-axis, to 0.75 at the positive x-axis, and back to 1.0 at the positive y-axis.
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in glu.h.
Import Library: Link with glu32.lib.
gluCylinder, gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricOrientation, gluQuadricTexture