This topic explains the procedure for matching a device context to a pixel format.
The ChoosePixelFormat function returns a pixel format index, which you can then pass to SetPixelFormat to set the best pixel format match as the device context's current pixel format.
The following code sample shows how to carry out the above steps:
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
HDC hdc;
int iPixelFormat;
// get the device context's best, available pixel format match
iPixelFormat = ChoosePixelFormat(hdc, &pfd);
// make that match the device context's current pixel format
SetPixelFormat(hdc, iPixelFormat, &pfd);