Five WGL functions manage rendering contexts, as described in the following table.
WGL Function | Description |
---|---|
wglCreateContext | Creates a new rendering context. |
wglMakeCurrent | Sets a thread's current rendering context. |
wglGetCurrentContext | Obtains a handle to a thread's current rendering context. |
wglGetCurrentDC | Obtains a handle to the device context associated with a thread's current rendering context. |
wglDeleteContext | Deletes a rendering context. |
The wglCreateContext function takes a device context handle as its parameter and returns a rendering context handle. The created rendering context is suitable for drawing on the device referenced by the device context handle. In particular, its pixel format is the same as the device context's pixel format. After you create a rendering context, you can release or dispose of the device context. See Device Contexts for more details on creating, obtaining, releasing, and disposing of a device context.
Note The device context sent to wglCreateContext must be a display device context, a memory device context, or a color printer device context that uses four or more bits per pixel. The device context cannot be a monochrome printer device context.
The wglMakeCurrent function takes a rendering context handle and a device context handle as parameters. All subsequent OpenGL calls made by the thread are made through that rendering context, and are drawn on the device referenced by that device context. The device context does not have to be the same one passed to wglCreateContext when the rendering context was created, but it must be on the same device and have the same pixel format. The call to wglMakeCurrent creates an association between the supplied rendering context and device context. You cannot release or dispose of the device context associated with a current rendering context until after you make the rendering context not current.
Once a thread has a current rendering context, it can make OpenGL graphics calls. All calls must pass through a rendering context. Nothing happens if you make OpenGL graphics calls from a thread that lacks a current rendering context.
The wglGetCurrentContext function takes no parameters, and returns a handle to the calling thread's current rendering context. If the thread has no current rendering context, the return value is NULL.
When you obtain a handle to the device context associated with a thread's current rendering context by calling wglGetCurrentDC, the association is created when a rendering context is made current.
You can break the association between a current rendering context and a thread by calling wglMakeCurrent with either of two handles:
After calling wglMakeCurrent with the rendering context handle parameter set to NULL, the calling thread has no current rendering context. The rendering context is released from its connection to the thread, and the rendering context's association to a device context ends. OpenGL flushes all drawing commands, and may release some resources. No OpenGL drawing will be done until the next call to wglMakeCurrent, because the thread can make no OpenGL graphics calls until it regains a current rendering context.
The second way to break the association between a rendering context and a thread is to call wglMakeCurrent with a different rendering context. After such a call, the calling thread has a new current rendering context, the former current rendering context is released from its connection to the thread, and the former current rendering context's association to a device context ends.
The wglDeleteContext function takes a single parameter, the handle to the rendering context to be deleted. Before calling wglDeleteContext, make the rendering context not current by calling wglMakeCurrent, and delete or release the associated device context by calling DeleteDC or ReleaseDC as appropriate.
It is an error for a thread to delete a rendering context that is another thread's current rendering context. However, if a rendering context is the calling thread's current rendering context, wglDeleteContext flushes all OpenGL drawing commands and makes the rendering context not current before deleting it. In this case, relying on wglDeleteContext to make a rendering context not current requires the programmer to delete or release the associated device context.