The wglCreateContext function creates a new OpenGL rendering context, which is suitable for drawing on the device referenced by hdc. The rendering context has the same pixel format as the device context.
HGLRC wglCreateContext(
HDC hdc // device context of device that the rendering context
// will be suitable for
);
If the function succeeds, the return value is a valid handle to an OpenGL rendering context.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
A rendering context is not the same as a device context. Set the pixel format of the device context before creating a rendering context. For more information on setting the device context's pixel format, see the SetPixelFormat function.
To use OpenGL, you create a rendering context, select it as a thread's current rendering context, and then call OpenGL functions. When you are finished with the rendering context, you dispose of it by calling the wglDeleteContext function.
The following code example shows wglCreateContext usage:
HDC hdc;
HGLRC hglrc;
// create a rendering context
hglrc = wglCreateContext (hdc);
// make it the calling thread's current rendering context
wglMakeCurrent (hdc, hglrc);
// call OpenGL APIs as desired ...
// when the rendering context is no longer needed ...
// make the rendering context not current
wglMakeCurrent (NULL, NULL) ;
// delete the rendering context
wglDeleteContext (hglrc);
Windows NT: Use version 3.5 and later.
Windows: Use Windows 95 and later.
Windows CE: Unsupported.
Header: Declared in wingdi.h.
Import Library: Link with opengl32.lib.
OpenGL on Windows NT and Windows 95 Overview, WGL Functions, SetPixelFormat, wglDeleteContext, wglGetCurrentContext, wglGetCurrentDC, wglMakeCurrent