The IRIS GL Sphere Library

OpenGL doesn't support the IRIS GL sphere library. You can replace your sphere library calls with quadrics routines from the GLU library. For more information about the GLU library, see the Open GL Programming Guide and OpenGL Utility library.

The following table lists the OpenGL quadrics functions.

OpenGL Function Meaning
gluNewQuadric Create a new quadric object.
gluDeleteQuadric Delete a quadric object.
gluQuadricCallback Associate a callback with a quadric object, for error handling.
gluQuadricNormals Specify normals: no normals, one per face, or one per vertex.
gluQuadricOrientation Specify direction of normals: outward or inward.
gluQuadricTexture Turn texture-coordinate generation on or off.
gluQuadricDrawstyle Specify drawing style: polygons, lines, points, and so on.
gluSphere Draw a sphere.
gluCylinder Draw a cylinder or cone.
gluPartialDisk Draw an arc.
gluDisk Draw a circle or disk.

You can use one quadric object for all quadrics you want to render in similar ways. The following code sample uses two quadric objects to draw four quadrics, two of them textured.

GLUquadricObj    *texturedQuad, *plainQuad; 
 
texturedQuad = gluNewQuadric(void); 
gluQuadricTexture(texturedQuad, GL_TRUE); 
gluQuadricOrientation(texturedQuad, GLU_OUTSIDE); 
gluQuadricDrawStyle(texturedQuad, GLU_FILL); 
 
plainQuad = gluNewQuadric(void); 
gluQuadricDrawStyle(plainQuad, GLU_LINE); 
 
glColor3f (1.0, 1.0, 1.0); 
 
gluSphere(texturedQuad, 5.0, 20, 20); 
glTranslatef(10.0, 10.0, 0.0); 
gluCylinder(texturedQuad, 2.5, 5, 5, 10, 10); 
glTranslatef(10.0, 10.0, 0.0); 
gluDisk(plainQuad, 2.0, 5.0, 10, 10); 
glTranslatef(10.0, 10.0, 0.0); 
gluSphere(plainQuad, 5.0, 20, 20);