Like IRIS GL, OpenGL lets you switch between smooth (Gouraud) shading and flat shading. The following table lists the IRIS GL shading and dithering functions and their equivalent OpenGL functions.
IRIS GL Function | OpenGL Function | Meaning |
---|---|---|
shademodel(FLAT) | glShadeModel(GL_FLAT) | Do flat shading. |
shademodel(GOURAUD) | glShadeModel(GL_SMOOTH) | Do smooth shading. |
getsm | glGet(GL_SHADE_MODEL) | Return current shade model. |
dither(DT_ON) dither(DT_OFF) |
glEnable(GL_DITHER) glDisable(GL_DITHER) |
Turn dithering on/off. |