Rasterizing

Rasterizing is the process by which a primitive is converted to a two-dimensional image. Each point of this image contains such information as color, depth, and texture data. A point and its associated information are called a fragment. The current raster position, as specified with glRasterPos*, is used in various ways during this stage for drawing pixels and bitmaps. Different issues arise when rasterizing points, line segments, and polygons. In addition, pixel rectangles and bitmaps need to be rasterized.

With OpenGL you control rasterizing using the following functions: