SCRIPTSTATESCRIPTSTATE*
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SCRIPTSTATE

typedef enum tagSCRIPTSTATE {
    SCRIPTSTATE_UNINITIALIZED = 0,
    SCRIPTSTATE_INITIALIZED   = 5,
    SCRIPTSTATE_STARTED       = 1,
    SCRIPTSTATE_CONNECTED     = 2,
    SCRIPTSTATE_DISCONNECTED  = 3,
    SCRIPTSTATE_CLOSED        = 4
} SCRIPTSTATE;

Contains named constant values that specify the state of a scripting engine. This enumeration is used by the IActiveScript::GetScriptState, IActiveScript::SetScriptState, and IActiveScriptSite::OnStateChange methods.

SCRIPTSTATE_UNINITIALIZED
Script has just been created, but has not yet been initialized using an IPersist* interface and IActiveScript::SetScriptSite.
SCRIPTSTATE_INITIALIZED
Script has been initialized, but is not running (connecting to other objects or sinking events) or executing any code. Code can be queried for execution by calling the IActiveScriptParse::ParseScriptText method.
SCRIPTSTATE_STARTED
Script can execute code, but is not yet sinking the events of objects added by the IActiveScript::AddNamedItem method.
SCRIPTSTATE_CONNECTED
Script is loaded and connected for sinking events.
SCRIPTSTATE_DISCONNECTED
Script is loaded and has a run-time execution state, but is temporarily disconnected from sinking events.
SCRIPTSTATE_CLOSED
Script has been closed. The scripting engine no longer works and returns errors for most methods.

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