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Animate_Play
BOOL Animate_Play( HWND hwndAnim, UINT wFrom, UINT wTo, UINT cRepeat );Plays an AVI clip in an animation control. The control plays the clip in the background while the thread continues executing. You can use this macro or send the ACM_PLAY message explicitly.
- Returns nonzero if successful, or zero otherwise.
- hwndAnim
- Handle to the animation control in which to play the AVI clip.
- wFrom
- Zero-based index of the frame where playing begins. The value must be less than 65,536. A value of zero means begin with the first frame in the AVI clip.
- wTo
- Zero-based index of the frame where playing ends. The value must be less than 65,536. A value of -1 means end with the last frame in the AVI clip.
- cRepeat
- Number of times to replay the AVI clip. A value of -1 means replay the clip indefinitely.
You can use Animate_Seek to direct the animation control to display a particular frame of the AVI clip.
The Animate_Play macro is defined in Commctrl.h.
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