Animate_PlayAnimate_Play*
*Contents  *Index  *Topic Contents
*Previous Topic: Animate_OpenEx
*Next Topic: Animate_Seek

Animate_Play


BOOL Animate_Play(
    HWND hwndAnim, 
    UINT wFrom, 
    UINT wTo, 
    UINT cRepeat
);

Plays an AVI clip in an animation control. The control plays the clip in the background while the thread continues executing. You can use this macro or send the ACM_PLAY message explicitly.

hwndAnim
Handle to the animation control in which to play the AVI clip.
wFrom
Zero-based index of the frame where playing begins. The value must be less than 65,536. A value of zero means begin with the first frame in the AVI clip.
wTo
Zero-based index of the frame where playing ends. The value must be less than 65,536. A value of -1 means end with the last frame in the AVI clip.
cRepeat
Number of times to replay the AVI clip. A value of -1 means replay the clip indefinitely.

You can use Animate_Seek to direct the animation control to display a particular frame of the AVI clip.

The Animate_Play macro is defined in Commctrl.h.


Up Top of Page
© 1997 Microsoft Corporation. All rights reserved. Terms of Use.