The GetWindowsDirectory function retrieves the path of the Windows directory. The Windows directory contains such files as Win32-based applications, initialization files, and help files.
UINT GetWindowsDirectory(
LPTSTR lpBuffer, // address of buffer for Windows directory
UINT uSize // size of directory buffer
);
If the function succeeds, the return value is the length, in characters, of the string copied to the buffer, not including the terminating null character.
If the length is greater than the size of the buffer, the return value is the size of the buffer required to hold the path.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
The Windows directory is the directory where an application should store initialization and help files. If the user is running a shared version of the system, the Windows directory is guaranteed to be private for each user.
If an application creates other files that it wants to store on a per-user basis, it should place them in the directory specified by the HOMEPATH environment variable. This directory will be different for each user, if so specified by an administrator, via the User Manager administrative tool. HOMEPATH always specifies either the user's home directory, which is guaranteed to be private for each user, or a default directory (for example, C:\USERS\DEFAULT) where the user will have all access.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Unsupported.
Header: Declared in winbase.h.
Import Library: Use kernel32.lib.
Unicode: Implemented as Unicode and ANSI versions on Windows NT.
System Information Overview, System Information Functions, GetCurrentDirectory, GetSystemDirectory