[This is preliminary documentation and subject to change.]
After you build your media label library, you can begin developing your RSM application. The first task your application should perform is to create and configure media pools. You can use the CreateNtmsMediaPool function to create media pools.
The following points should be considered when you set the parameters for this function and configure the media pool:
You can enumerate the media pools in the scratch media pool folder to generate a list of the media types in an RSM system. You can enumerate the media type object to list all the media types supported by RSM. You can also enumerate the media type object of each library in the system.
Decide whether RSM will automatically draw media from the scratch pool when there are no media set to the Available state in the media pool.
Decide whether RSM will automatically return media to the scratch pool when the media are no longer needed.
Decide what level of security you want to assign to the media pool.