TOKEN_SOURCE
The TOKEN_SOURCE structure identifies the source of an access token.
typedef struct _TOKEN_SOURCE { // ts
Char Sourcename[8];
LUID SourceIdentifier;
} TOKEN_SOURCE;
Members
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SourceName
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Specifies an 8-byte character string used to identify the source of an access token. This is used to distinguish between such sources as Session Manager, LAN Manager, and RPC Server. A string, rather than a constant, is used to identify the source so users and developers can make extensions to the system, such as by adding other networks, that act as the source of access tokens.
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SourceIdentifier
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Specifies a locally unique identifier (LUID) provided by the source component named by the SourceName member. This value aids the source component in relating context blocks, such as session-control structures, to the token. This value is typically, but not necessarily, an LUID.
QuickInfo
Windows NT: Requires version 3.1 or later.
Windows: Unsupported.
Windows CE: Unsupported.
Header: Declared in winnt.h.
See Also
Access Control Overview, Access Control Structures, GetTokenInformation, LUID, TOKEN_CONTROL, TOKEN_DEFAULT_DACL, TOKEN_GROUPS, TOKEN_INFORMATION_CLASS, TOKEN_OWNER, TOKEN_PRIMARY_GROUP, TOKEN_PRIVILEGES, TOKEN_STATISTICS, TOKEN_TYPE, TOKEN_USER