The LUID_AND_ATTRIBUTES structure represents a locally unique identifier (LUID) and its attributes.
typedef struct _LUID_AND_ATTRIBUTES { // luaa
LUID Luid;
DWORD Attributes;
} LUID_AND_ATTRIBUTES;
An LUID_AND_ATTRIBUTES structure can represent an LUID whose attributes change frequently, such as when it is used to represent privileges in the PRIVILEGE_SET structure. Privileges are represented by LUIDs and have attributes indicating whether they are currently enabled or disabled.
Windows NT: Requires version 3.1 or later.
Windows: Unsupported.
Windows CE: Unsupported.
Header: Declared in winnt.h.
Access Control Overview, Access Control Structures, AllocateLocallyUniqueId, LUID, PRIVILEGE_SET, TOKEN_PRIVILEGES