The AllocateLocallyUniqueId function allocates a locally unique identifier (LUID).
BOOL AllocateLocallyUniqueId(
PLUID Luid // address of locally unique identifier
);
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
An LUID is unique only within a single session. The same LUID value can be used on different computers or on the same computer after it has been restarted.
Windows NT: Requires version 3.1 or later.
Windows: Unsupported.
Windows CE: Unsupported.
Header: Declared in winbase.h.
Import Library: Use advapi32.lib.
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